Research
Dissemination

Selected Papers

Cucinelli, G., Davidson, A.-L., Romero, M., Matheson, T. (2018). Intergenerational learning through a participatory video game design workshop. Journal of Intergenerational Relationships, 16(1-2), 146-165. Complete paper online: [https://doi.org/10.1080/15350770.2018.1404855]

Davidson, A.-L. Price, D. (2017) Does Your School Have the Maker Fever? –An Experiential Learning Approach To Developing Maker Competencies. LEARNing Landscapes, 11(1), 103-120.

Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., Arthur, K. (2016). Learning to code : from procedural puzzle-based to creative programming. Teaching and Innovation Impacts. Revista del CIDUI/CIDUI’s Journal, 3, ISSN : 2385-62-3. Complete paper online : [http://www.cidui.org/revistacidui/index.php/cidui/article/view/944].

Fact Sheet

Davidson, A.-L. (2018). How Can Makerspaces Heighten Student Engagement? EdCan Network. Facts on Education. Complete paper online [https://www.edcan.ca/articles/makerspaces-heighten-student-engagement/]

Papers in Preparation

Davidson, A.-L. (in preparation) Les attitudes et les compétences de la culture “maker”. CIRTA conference proceedings

Davidson, A.-L., Krsmanovic, B., Duponsel, N., Werschler. D. (in preparation). From disciplinary knowledge cent to affordances pf the oject. A case study of students involved in a media archeology summer school where they built arcade tables.

Selected Presentations

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Duponsel, N., Price, D., Krsmanovic, B. (2017). Les compétences de la culture « maker ». Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 10-11. Montréal, Qc.

Duponsel, N., Davidson, A.-L. (2017). Using robotics for mathematics learning in low SES schools. SALTISE. June 5th, Montreal, Canada.

Davidson, A.-L., Price, D., Cucinelli, G., Naffi, N. (2017). Developing a rubric for maker competencies from a grassroots perspective. SALTISE. June 5th. Montreal, Quebec.

Davidson, A.-L., Cucinelli, G., Duponsel, N., Naffi, N. (2017). Learning and making with tiny and affordable computers and Open-Source platforms: What does maker culture teach us? Canadian Communications Association, May 30-June 2, Toronto, Canada.

Davidson, A.-L., Cucinelli, G., Price, D., Naffi, N., Ruby, I., Matheson, T., Duponsel, N., Romero, M., van Oostveen, R. Light, E. (2017). Exploring the movement of “maker culture” in education. CSSE, May 27-June, Toronto, Canada.

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Price, D., Ruby, I., Matheson, T. (2017). Exploration de la culture « maker »: premières expériences d’acteurs en education. 4e Colloque International en Éducation. Enjeux actuels et futurs de la formation et profession enseignante, CRIFPE, May 18-19, Montreal, Quebec.

Cucinelli, G, Davidson, A.-L., Romero, M. (2016). Co-designing digital games for intergenerational learning using Scratch. Panel on Ageing, Communication, Technologies: Experiencing a digital world in later life. CAG2016: Fostering Innovation in Research on Aging, 45th Annual Scientific and Educational Meeting, Canadian Association of Gerontology, October 20-22 2016, Montreal, Québec.

Davidson, A.-L., Romero, M., Cucinelli, G. (2016). Participatory game creation for 11 to 75-year-olds. Cenre interuniversitaire de recherche sur les technologies en education (CIRTA), October 11-12, Québec, Québec.

Cucinelli, G., Davidson, A.-L., Romero, M. (2016). The co-design of video games using visual programming: an intergenerational perspective. Open Living Lab, August 23-26 2016, Montreal, Québec.

Gendreau, S., Davidson, A.-L., Cucinelli, G. Romero, M. (2016). Let’s be creative about ageing: a Walking micro-living lab. Open Living Lab, August 23-26 2016, Montreal, Québec.

Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. CIDUI International Conference on University Teaching and Innovation, Barcelona, Spain. July 5-7.