Research
Dissemination

Selected Papers

Cucinelli, G., Davidson, A.-L., Romero, M., Matheson, T. (2018). Intergenerational learning through a participatory video game design workshop. Journal of Intergenerational Relationships, 16(1-2), 146-165. Complete paper online: [https://doi.org/10.1080/15350770.2018.1404855]

Davidson, A.-L. Price, D. (2017) Does Your School Have the Maker Fever? –An Experiential Learning Approach To Developing Maker Competencies. LEARNing Landscapes, 11(1), 103-120. Complete paper online: [https://www.learninglandscapes.ca/index.php/learnland/article/view/926]

Davidson, A.-L., Romero, M., Naffi, N., *Duponsel, N., Cucinelli, G., *Price, D., *Krsmanovic, B., *Ruby, I. (2017). Les attitudes et les compétences de la culture maker. In. A. Stockless, Lebage, I., Plante. P., Actes de colloque de la CIRTA, UQAM, Montréal, 10-11 octobre 2017, pp.187-194

Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., Arthur, K. (2016). Learning to code : from procedural puzzle-based to creative programming. Teaching and Innovation Impacts. Revista del CIDUI/CIDUI’s Journal, 3, ISSN : 2385-62-3. Complete paper online : [http://www.cidui.org/revistacidui/index.php/cidui/article/view/944].

Op-Eds & Fact Sheets

Davidson, A.-L. (2018). How Can Makerspaces Heighten Student Engagement? EdCan Network. Facts on Education. Complete paper online [https://www.edcan.ca/articles/makerspaces-heighten-student-engagement/]

Davidson, A.-L., Shepard, A. (2018). How Makerspaces Help Prepare Students for the Gig Economy. [https://montrealgazette-com.cdn.ampproject.org/v/s/montrealgazette.com/opinion/opinion-how-makerspaces-help-prepare-students-for-the-gig-economy] Reprised by: The Province, Academia Group.

Davidson, A.-L., Sanabria, J. (2018). The Meaning of Maker Culture for Education in Rural Areas and Marginalized Neighbourhoods. September 6, 2018. [https://medium.com/@annlouise.davidson/the-meaning-of-maker-culture-for-education-in-rural-areas-and-marginalized-neighbourhoods-bca667575e2f]

Davidson, A.-L. (2018). Maker, Makerspace: To Translate Or Not To Translate. Medium. July 30, 2018. [https://medium.com/@annlouise.davidson/maker-makerspace-to-translate-or-not-to-translate-f35b210d48b6 - https://medium.com/@annlouise.davidson/maker-makerspace-to-translate-or-not-to-translate-f35b210d48b6]

Davidson, A.-L., Wu, N. (2018). Gender Inequality Is Alive And Kicking In Technology. The Conversation Canada. Complete article online: [https://theconversation.com/gender-inequality-is-alive-and-kicking-in-technology-92539]. The article was reprised by: The National Post, Electronic Products and Technology, Automation Magazine, Bitcoin Warrior, org, World.edu, ipolitics.ca

Davidson, A.-L. (2017). You too can experience the “maker scream”. Concordia News. May 3rd 2017: [http://www.concordia.ca/cunews/main/stories/2017/05/03/maker-scream-education-professor-saltise-winner-ann-louise-davidson.html]

Papers in Preparation

Davidson, A.-L., *Krsmanovic, B., *Duponsel, N., Werschler. D. (in preparation). From disciplinary content knowledge to affordances of the object. A case study of students involved in a media archeology summer school where they built arcade tables.

Davidson, A.-L., Duponsel, N. (in preparation). It Takes a Village to Build a Makerspace. In Swalwell, Murphy, & Garda. Crafting, Hacking and Making: DIY Pasts, Presents and Futures.

Davidson, A.-L. (in preparation). Group dynamics in complex, multi-faceted maker-led challenges.

Selected Presentations

Davidson, A.-L., Naffi, N., Duponsel, N. (2018). La facilitation dans les activités de type « maker » ou les structuress rhizomatiques dans l’apprentissage. Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 11-12, Québec, Québec.

Naffi, N., Davidson, A.-L. (2018). La facilitation dans l’apprentissage expérientiel pour le développement des compétences du 21e siècle dans un univers numérique. Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 11-12, Québec, Québec.

Krsmanovic, B., Davidson, A.-L. (2018). All hands-on the arcade table ! Exploring the potential of maker culture through a collective arcade table building workshop. The Asian Conference on Education, October 13-15. Tokyo, Japan.

Krsmanovic, B., Davidson, A.-L., Wershler, D., Duponsel, N. (2018). Building Arcade Tables : A Collaborative Hands-On Experience. SALTISE, May 31. Montreal, Québec.

Naffi, N., Davidson, A.-L. (2018). Facilitation in Experiential Learning. SALTISE, May 31. Montréal, Québec.

Duponsel, N., Davidson, A.-L., Bodur, B. (2018). The Disruptive Social Potential of 3D Printing in Higher Education. SALTISE, May 31. Montréal, Québec.

Davidson, A.-L., Duponsel, N. (2018). Le potentiel et les défis de l’impression 3D en éducation. CRIFPE, May 3-4. Montreal, Québec.

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Duponsel, N., Price, D., Krsmanovic, B. (2017). Les compétences de la culture « maker ». Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 10-11. Montréal, Qc.

Duponsel, N., Davidson, A.-L. (2017). Using robotics for mathematics learning in low SES schools. SALTISE. June 5th, Montreal, Canada.

Davidson, A.-L., Price, D., Cucinelli, G., Naffi, N. (2017). Developing a rubric for maker competencies from a grassroots perspective. SALTISE. June 5th. Montreal, Quebec.

Davidson, A.-L., Cucinelli, G., Duponsel, N., Naffi, N. (2017). Learning and making with tiny and affordable computers and Open-Source platforms: What does maker culture teach us? Canadian Communications Association, May 30-June 2, Toronto, Canada.

Davidson, A.-L., Cucinelli, G., Price, D., Naffi, N., Ruby, I., Matheson, T., Duponsel, N., Romero, M., van Oostveen, R. Light, E. (2017). Exploring the movement of “maker culture” in education. CSSE, May 27-June, Toronto, Canada.

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Price, D., Ruby, I., Matheson, T. (2017). Exploration de la culture « maker »: premières expériences d’acteurs en education. 4e Colloque International en Éducation. Enjeux actuels et futurs de la formation et profession enseignante, CRIFPE, May 18-19, Montreal, Quebec.

Cucinelli, G, Davidson, A.-L., Romero, M. (2016). Co-designing digital games for intergenerational learning using Scratch. Panel on Ageing, Communication, Technologies: Experiencing a digital world in later life. CAG2016: Fostering Innovation in Research on Aging, 45th Annual Scientific and Educational Meeting, Canadian Association of Gerontology, October 20-22 2016, Montreal, Québec.

Davidson, A.-L., Romero, M., Cucinelli, G. (2016). Participatory game creation for 11 to 75-year-olds. Cenre interuniversitaire de recherche sur les technologies en education (CIRTA), October 11-12, Québec, Québec.

Cucinelli, G., Davidson, A.-L., Romero, M. (2016). The co-design of video games using visual programming: an intergenerational perspective. Open Living Lab, August 23-26 2016, Montreal, Québec.

Gendreau, S., Davidson, A.-L., Cucinelli, G. Romero, M. (2016). Let’s be creative about ageing: a Walking micro-living lab. Open Living Lab, August 23-26 2016, Montreal, Québec.

Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. CIDUI International Conference on University Teaching and Innovation, Barcelona, Spain. July 5-7.