Education Makers

Through making, we learn invaluable life lessons. We engage in persistent, complex problem-solving. We create solutions to real-world problems, we imagine alternative ways of thinking about our life with technology, and we discover a world of connections.

Twitter Feed

3 days ago
In #Montreal, we present #cyborgs in shop displays. #3Dprinted #Arduino controlled mannequins right on Ste-Catherine street. https://t.co/amrI2v0KBY educationmakers photo
3 days ago
We saw a cool dragon taking a stroll in his castle on Viau Street tonight and a reporter was there to catch it in action! Stay put for the story next week! | @DuctTapersAnon @ConcordiaUnews @Milieux_news https://t.co/tJlM0VTAIS educationmakers photo
5 days ago
This whole project is fascinating. Such a cool collaboration we have with @DuctTapersAnon @Cleo_Qc @Milieux_news and @a_l_davidson ! https://t.co/wZFFh4VjXm educationmakers photo

Calendar

October 2018

Sun Mon Tue Wed Thu Fri Sat
1
2
  • Ideaton
3
  • Ideaton
4
  • Ideaton
5
  • Ideaton
6
7
8
9
10
  • Cirta conference
11
  • Maker jam
12
  • Dawson ped-day
13
14
15
16
17
  • Make up 660
18
19
  • Open House Milieux
20
21
22
  • Walrus talk on disruption
23
24
25
  • Maker jam
26
27
28
  • ILET Panel Innovative practices
29
30
31

Maker Jams

Maker Jams

We have been piloting the concept of Maker Jams at MilieuxMake, a university makerspace located in the Milieux Institute for Arts, Culture and Technology at Concordia University. The purpose of the Maker Jams is to develop a community of makers and include novice makers in activities that our team of students is undertaking.

For the Fall of 2018, we are holding bi-weekly Maker Jams on Thursdays from 5 to 7 at MilieuxMake. Check the calendar for more info!

What can people expect when they join us at the 5 à 7 Maker Jams?

A dynamic and informal get-together of tinkerers that gather around ideas, challenges and projects. People can play and tinker with several technologies we have, such as Raspberry Pis, Arduinos, 3D printers, or bring their own. We are trying to create an inclusive safe space where people with little to advanced experience in making from all communities and identities can feel safe to take risks and learn something new together. Our space is wheelchair accessible. We welcome everyone, including any religion, backgrounds, and the LGBTQ community. We also love it if parents bring their kids and we usually have some snacks available.

What do participants do?

Education Makers are working on several projects. Some people come just to tag along and others come with their own projects, such as embedded LEDs, a do-it-yourself programmable car to learn STEAM concepts, a smart wire-car, and speech-recognition technologies to learn English. We have a few activities for kids too, such as playing with Makey Makey and making powered cars.

Who comes to the 5 à 7 Maker Jams?

Anybody in the university community who is curious about maker culture, or wishes to join our group either to develop expertise or share maker expertise towards social innovation. We’re not there to teach people how to code, to take 3D printing orders or to repair broken 3D printers. Instead we offer is a community atmosphere where we tinker together, solve problems and get to know each other.

This project is currently funded by the Faculty of Arts and Science, Concordia University.

Joystick

Makerspace

MilieuxMake is a makerspace project undertaken by Dr. Ann-Louise Davidson and Marc Beaulieu. MilieuxMake is a Milieux Institute common space with various affordances from 3D printing, to soldering, sewing, electronic sensing, etc. It offers space for members of the Milieux community who conduct maker-led projects and many workshops, as well as public talks held there yearly. To follow the MilieuxMake activities, see the Milieux News Twitter feed: https://twitter.com/Milieux_news

Research dissemination

Papers

Davidson, A.-L. *Price, D. (accepted) Does Your School Have the Maker Fever? –An Experiential Learning Approach To Developing Maker Competencies. LEARNing Landscapes.

Cucinelli, G., Davidson, A.-L., Romero, M. (accepted). Intergenerational learning through a participatory video game design workshop. Journal of Intergenerational Relationships, 18(1) March 2018.

 

Presentations

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Duponsel, N., Price, D., Krsmanovic, B. (2017). Les compétences de la culture « maker ». Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 10-11. Montréal, Qc.

Funders and supporters